This Illuskan warrior stands taller than a warhorse, a giant with glacier blue eyes and sea foam hair.
male human (illuskan) Psychic Warrior 15
CG Medium Humanoid (human)
Init +5 Senses: Darkvision 60 ft. Listen +5, Spot +10 (+16 w/ St. Percept)
AC 33, touch 22, flat-footed 29 (+11 armor, +4 dex, +3 def, +5 shield)
hp 110 (15d8+45)
Fort +15, Ref +13, Will +13; +2 sacred vs poison and fear
Defensive Abilities: Combat Expertise, Light Fortification (25%), Vengeance (3/d, 5d6 divine energy vs foe who lands crit in melee).
Speed 20 ft. (4 squares), 40 ft. (Haste)
Melee Morueme’s Fall +16/+11/+6 (2d6+7/x3; Trip) and +2, +2d6 vs goblinoids and dragons
Melee _+1 Large disruption heavy flail +15/+10/+5 (2d8+7/19-20; Trip)
Melee Shatterspike +16/+11/+6 (1d4+4/x2)
Ranged Tuskreaver +17/+12/+7 (1d8+3/x3) and +2, +2d6 vs animals
Special Attacks: Combat Reflexes, Deep Impact, Greater Psionic Weapon +4d6, Improved Trip
Psionics (ML 15; pp 104, max 15 per round)
4th (7pp)– dimension door, energy adaptation, freedom of movement, inertial barrier, steadfast perception
3rd (5pp)– evade burst, greater concealing amorpha, vampiric blade
2nd (3pp)– damp power, hustle
1st (1pp)– expansion, metaphysical weapon, precognition-offensive, precognition-defensive, vigor
Str 18, Dex 20, Con 16, Int 13, Wis 21, Chr 13
BAB +11, Grp +19 (+24 resist), Trip +12 (+17 resist)
Feats: Combat Expertise, Combat Reflexes, Deep Impact, Greater Psionic Weapon, Improved Buckler Defense, Improved Trip, Jotunbrud, Linked Power, Psionic Meditation, Psionic Weapon, Shield Specialization, Shield Ward, Weapon Focus (guisarme)
Skills Autohypnosis +19, Concentration +20, Climb +14, Jump +14, Know (nature) +4, Swim +11
Languages: Common (Chondathan), Dwarven, Giant, Illuskan
Combat gear: Boots of Speed, Cognizance Crystal (5pts), Javelins of Lightning (x3, 5d6 DC 14), Ring of Vengeance, mwk potion belt (10 pots)
Other Gear: +3 nimble mithral fullplate, +3 blue dragonhide buckler, cloak of resist +3/Chr +2, girdle of dwarvenkind/Giant Str +4, periapt of Wis +4, gloves of Dex +2, strongarm bracers, goggles of foe finding and eagle eyes, ring of protection +3, efficient quiver, bag of holding III, hewards fortifying bedroll, sphere of cold; gem encrusted blue dragon horn (1,000gp), badge of the north, dwarven anvil medal, wooden ring of the arnwood, cornucopia token, 50gp assorted jewelry (chains, earings, etc.), 17sp, 3cp.
Morueme’s Fall Large adamantine +1 dragon, goblinoid bane guisarme
Crafted of the finest ore in Sundabar the weapon known as Morueme’s Fall was forged with a single purpose in mind, to bring down the Morueme clan of blue dragons in the Nether Mountains. The blade of the enormous guisarme was forged in the shape of a blue dragons wing, the fullers a serpentine tail winding down the white ash haft. The buttcap is a cast iron claw holding a goblinoid skull.
Shatterspike adamantine +1 spiked gauntlet
This dwarvencraft pattern welded adamantine and steel spiked gauntlet resembles a dwarven war mask, the adamantine beard of which comprises the primary and secondary spikes of the gauntlet. The hand coverings resembling a mitten are fine lacquered steel.
Tuskreaver +1 animal bane composite longbow [+2 STR]
A fine bow measuring nearly 7 feet long is made even deadlier with the totemic carvings of boars and runes of slaying.
Born near the city of Mirabar, the warrior Jorum was raised a simple fieldhand in the apple orchards near the river Mirar. As a boy Jorum lost his father to a band of raiding blue goblins causing him to join the village militia. Soon after his 17th birthday Jorum left the village taking up employment as a caravan guard.
Jorum has always harbored a deep hate for goblins and other marauding humanoids. Forefront in his mind during any battle is the safety of the the innocent and defenseless. Jorum hopes to someday bring a bit of the Savage Frontier into his care and serve as the small realms Marshal.